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Stonehenge sky replacement

stonehenge.jpg
StormySky.jpg
StormySky.png

In this exercise I had to replace the sunny sky from the original picture of Stonehenge to a cloudy sky. I did the using photoshop.

Mixing animals

In this exercise, I had to find pictures of different animals on the internet and mix them together using photoshop to make it look like one animal.

dog.jpg
pig.jpg
White-horse.jpg
White-Pigeon.jpg
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animals_hero_amphibeans.jpg
pig and dog.jpg
Horse with wings.jpg
frog and snake.jpg

Using a green screen with photoshop

For this exercise I had to replace the green background with a sky. I did this by clicking select and the colour range. Then I had click on the green background to make sure that all of the green was selected. Next, I clicked invert. After that I clicked the mask button to remove the background.

Then, I had remove the green colour bleed. I did this by adding adjustment layer with hue/saturation effect on it. Finally I selected the green colour bleed and set the saturation to 0.

lady.jpg
background.jpg
Women with green screen.jpg

Fake News Ideas

  • Alien Invasion

  • Alligator found at the park

  • Dog diving a car

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IMG_1975.jpg
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americanalligator-001.jpg
IMG_1982.jpg
IMG_1868.jpg

Fake News

UFO Spotted

920x920.jpg
IMG_1975.jpg
ufo over house.jpg

1. Use the quick selection tool to select the UFO

2. Press the mask button

3. Copy and paste the UFO into the picture of the house.

4. Use curves to make sure that the colour of the UFO fits into the picture of the house.

5. Duplicate the UFO.

6. Use the stroke effect on the second UFO and set it to 250 to make it black.

7. Move the second UFO to the roof.

8. Set the second UFO's opacity to 30%.

9. Add a motion blur effect to the first UFO.​

 

Alligator in park

americanalligator-001.jpg
34989-eglinton-country-park-irvine-01.jp
aligator in park.jpg

1. Use the quick selection tool to select the alligator and some of the grass around it.

2. Press the mask button

3. Copy and paste it into the picture of the park.

4. Use curves to make sure that the colour of the grass is the same as the grass on the park picture.

5. Click on the curves layer mask and use a black brush to remove the alligator from the effect but keep the grass.

Dog Driving car

IMG_1868.jpg
IMG_1982.jpg
Dog driving car.jpg

1. Use the quick selection tool to select the dogs head and neck.

2. Press the mask button

3. Copy and paste the dog into the picture of the car.

4. Use curves to make sure that the colour of the dog fits into the picture with the car.

5. Click on the dog's layer mask and use a black brush to remove the dog's body to make it look like the door is in front of it.

Bond gadget - Apple watch

The watch is able to automatically store the strap inside the main body.

Normal watch.jpg
normal watch without strap.jpg

When the strap is not stored inside it, you are able to store other things inside it.

hidden compartment.jpg

It is also able to move around using wheels that come out from underneath it.

Normal watch close up.jpg
wheels.jpg

If you press the button on the front it activates the laser.

Laser.jpg

How it was made

Main body

1. Create a cube and make it 4.4x3.5x1.0.

2. Round the corners using the bevel tool.

3. Delete the top 1/3.

4. Select the top edge all of the way around and extrude it in.

5. Extrude it down.

6. Cap the hole using the "Fill Hole" tool.

7. Select the faces on the side where you want he button to be and extrude it in.

8. Scale down the faces together slightly.

9. Extrude it back out so it is in line with the main body.

10. Edge loops around the button.

Screenshot_2.png

Screen

1. Create a cube and make it 4.4x3.5x1.0.

2. Round the corners using the bevel tool.

3. Delete the bottom 2/3.

4. Cap the hole using the "Fill Hole" tool.​

Screenshot_3.png
Screenshot_1.png

Digital Crown

1. Create a cylinder that has a radius of 0.26 and a height of 0.15.

2. Insert new edges that are close to the two end faces using the edge loop tool.

3. Select the two end faces and scale them down.

4. Press "3" to smooth.

Hinge

Screenshot_2.png

1. Create a cylinder that has a radius of 0.075 and a height of 2.2.

2. Use the edge loop tool so you have two large pieces and three small pieces.

3. Separate them using the "separate" tool.

4. Cap the holes using the "Fill Hole" tool.

5. Bevel the edges of all of the parts.

6. Create a cube and make it 0.95x0.04x0.15.

7. Bevel all of the edges on the cube.

8. Duplicate the cube.

Strap

1. Create a cube that is 0.1x0.4x4.0.

2. Extrude it so that is that is the rough shape of the strap.

3. use the edge loop tool to create squares where the holes are going to be.

4. Delete the squares.

5. Bridge the holes.

6. Use the edge loop tool around the top and bottom edges of the strap.

7. Press "3" to smooth.

Screenshot_3.png

Tire

1. Create a pipe with a radius of 2.8, a height of 4 and a thickness of 0.4.

2. Change the subdivision axis to 50.

3. Create 3 edge loops on the outside face of the pipe.

4. Select all of the outside faces of the pipe.

5. Click on the extrude tool and turn off "Keep faces together".

6. Scale down all of the faces slightly and extrude them out to 0.065.

7. Select all of the middle points and rotate them anti-clockwise.

8. Select the two rows of points next to it and rotate them clockwise.

9. Create an edge loop on each side of the pipe.

10. Select the inside faces and scale them together slightly.

11. Delete the inside faces.

Screenshot_5.png

Lighting and materials

I did the lighting by using the panoramic mode on my phone to make a HDRI map.

I made the materials and rendered it using Arnold.

I use the aishadowmap material to create shadows and reflections on the table.

lighting.jpg
Laser.jpg

New York Project

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First I 3D modelled some assets to put on the roofs and around the building.

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I then created the basic layout of the city. I did this by using cubes and created the Empire State building to put in the background. 

Screen Shot 2018-11-26 at 15.27.06.png

Next, I created some day time lighting using the aiphysicalsky and the aiskydomb

Screen Shot 2018-11-26 at 15.32.48.png

After that I added a plane behind and added a New York texture to it.

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I then added detail to the closest building.

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Next I imported the building into substance painter to add textures to it

Screen Shot 2018-11-26 at 15.51.00.png

I then created two more buildings and made them detailed. I also put models on top of the buildings and used substance painter to texture them. I used these three buildings to make the whole city.

New york_1.png

Next, I created two more camera angles.

New york_2.png
New york_3.png

After that, I created an evening lighting environment.

New york e_1.png
New york e_2.png
New york e_3.png

Finally, I took the images into photoshop to do some light colour correction.

New york_1.png
New york_1.png
New york_2.png
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New york_3.png
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New york e_1.png
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New york e_2.png
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New york e_3.png
New york e_3.png

Time Leap - Old train station

Train

First, I got a picture of a side view of an orthographic drawing of an old steam train.

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I then imported it into Maya as an image plane.

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I used the image as a reference to create the 3D model

Screenshot_1.png

I 3D modelled half of it and then I mirrored it to create the other side.

Screenshot_2.png
Screenshot_3.png

I then took it into substance painter to add some textures to it.

Screenshot_4.png

Finally, I exported the materials from substance painter and applied them to the model using aistandardsurface. Then I exported the model into Sketchfab.

Carriage

First, I got a picture of a side view of an orthographic drawing of an old steam trains carriage

annie_and_clarabel_by_danielarkansanengi

I then imported it into Maya as an image plane.

Screenshot_5.png

I used the image as a reference to create the 3D model

Screenshot_6.png

I then took it into substance painter to add some textures to it.

Screenshot_7.png

Finally, I exported the materials from substance painter and applied them to the model using aistandardsurface. Then I exported the model into Sketchfab.

Train and Carriages

I then imported the carriages scene into the train scene and rendered them using Arnold.

train.jpg

Station

Tracks

First, I made the tracks. I did this by creating the basic shape of the tracks on top of a bit of gravel. Then I imported it into Substance Painter to add some texture to it. I used the height map as a displacement map to add more detail to the gravel.

Screenshot_10.png

Train and Carriages

Next, I imported my the train and carriages that I made previously. I made the track actual sized so and didn't make the train so I had to scale it up to fit.

Platform

Then, I made the platform. I did this creating a cube and making it the size of the platform. Then I Put an edge loop around the top and extruded the inner side in. I imported it into substance painter and made the inner side brick and the top concrete. I hade to make the texture high resolution because I knew that they would be close to the camera.

Buildings

Next, I made a building to go next to the platform.  I used this picture as a reference... https://www.flickr.com/photos/151351902@N02/35134804402

Screenshot_11.png
Screenshot_12.png
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Extending the platform

After that, I grouped the platform and the building and duplicated it. I moved it so that it looked like it was one long platform. I also added a cover over the platform in some places.

Screenshot_14.png

Grass

Next, I added some grass between the buildings. I created the grass by creating a plane and exporting it into substance painter. I added a grass texture to the grass and added a displacement map to add more detail.

Screenshot_15.png

Tree's

Then, I imported a tree that I used in a previous project. I duplicated it and put it on all of the pieces of grass.

Screenshot_16.png

Clocks

After that, I added some clocks. I connected the top of the clocks to the platform cover by using a cylinder.

Screenshot_17.png

Benches and bins

Next, I added some benches and bins. I added these to add some decoration to the platform.

Screenshot_18.png

The other platform

Then, I copied the platform and mirrored it onto the other side.

Screenshot_19.png

Background

After that, I added a plane and added a picture of a tree line. I used this to cover up the horizon line and make the scene look more realistic. 

Screenshot_20.png

Lighting

I then added in an aiPhysicalSky and an aiskydomb. I used the aiskydomb for the sky and some lighting and I used the aiPhysicalSky to make the light even more detailed.

Screenshot_21.png

Renders

Station_1.png
Station_2.png
Station_3.png

I imported the images into photoshop and added some steam coming out of the top of the train.

Station_1 s.png
Station_2 s.png
Station_3 s.png

Finally, I did some basic colour grading to improve the colours in the final image.

Station1.png
Station2.png
Station3.png
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